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| #include "StateMachine.h"
bool StateMachine::RegisterState(StateType type, State *statePtr) { std::unordered_map<StateType, State *>::iterator iter = allStates.find(type); if (iter != allStates.end()) { return false; }
allStates.insert({type, std::forward<State *>(statePtr)}); return true; }
bool StateMachine::Trans(StateType newState) { if (curState != NullState) { std::unordered_map<StateType, State *>::iterator iter = allStates.find(curState); if (iter != allStates.end() && iter->second != nullptr) { iter->second->OnStateExit(this); } }
auto iter = allStates.find(newState); if (iter == allStates.end()) { curState = NullState; return false; } if (iter->second != nullptr) { curState = newState; iter->second->OnStateEnter(this); }
return true; }
void StateMachine::Tick(int64_t TimeNow) { if (curState == NullState) { return; }
std::unordered_map<StateType, State *>::iterator curStateIter = allStates.find(curState); if (curStateIter != allStates.end() && curStateIter->second != nullptr) { curStateIter->second->OnTick(this, TimeNow); } }
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